SEVEN DAYS TO THE RIVER RHINE
WARGAME OKLAHOMA is a brand new large scale airsoft game produced by Mudcrab Milsim at the largest playing field in the world and home of Oklahoma D-Day and American Milsim’s Broken Home, D-Day Adventure Park. The event is based on the historically top secret military simulation exercise created by the Warsaw Pact in 1979 as a plan to engage NATO in a seven-day nuclear and conventional war to invade Europe. The primary vision of the event is to allow players to plan and organize their own simulated invasion.
Players can think of the event as a “wargame” with each side having a player command structure broken down into units, and the freedom for each side to plan their strategy year after year. In this scenario, the game flow isn’t scripted and your actions have real consequences on the outcome of the game no matter who you are. The event will feature air support and armor support mechanics, real military trucks for unit transportation as well as real cold-war era tanks and APC’s at the event.
D-Day Adventure Park’s playing field is over 600 acres, featuring numerous cities, villages, firebases, trenches, downed airplanes, helicopters and more! Cities will be titled after REAL locations in West Germany to help sell the wargame aesthetic and help the player feel they are really taking part in a Cold War operation. There is truly no facility that is larger and more diverse than D-Day Adventure Park. (It is highly advised that all players wear ankle-supporting footwear when taking the field!)
When you sign up for the event, you will register as a member of a unit from either NATO or WARSAW which saw deployment during the time period the scenario takes place. Each unit will have a specialty (infantry, motorized, airborne, SF, etc), a deployment location at game-on, and a designated camping area to facilitate the building of an awesome community. The armies of each side will be expanded and more units will open up as the event grows! More information on units, how to become a commander, and the rules about command structure can be found on this page.
You ARE NOT REQUIRED TO HAVE PERIOD CORRECT UNIFORMS for this event, however, this is a GREEN vs TAN event. At the bare minimum, players must have a top in the color pattern of their faction. Additionally, because often a players head is the only thing thing that is seen of them, any player head-gear (helmets, hats, etc) must be in the faction color pattern as well. Come with what gear you have, and the only thing we’ll ask of you is that NATO PLAYERS use GREEN BASED CAMOS and WARSAW PLAYERS use TAN BASED CAMOS. You can find a camo chart under the “units” section on this page.
Along with the game, we will also have FREE CAMPING FOR PLAYERS, GEAR VENDORS, a LUNCH PLAN, and one of D-Day Adventure Park’s WORLD FAMOUS PLAYER PARTIES!
THE 2019 EVENT DATES ARE
SATURDAY SEPTEMBER 14 – SUNDAY SEPTEMBER 15
Players may arrive FRIDAY SEPTEMBER 13 to set camp, browse vendors, and hang out if they so wish.
Camping is available free of charge for players! (non-player campers pay $20) We also have RV spots available for purchase! Also nearby is the Indigo Sky Casino Hotel located 10 minutes from the field!
UNITS, PLAYER COMMAND, UNIT LISTS
WARGAME OKLAHOMA MECHANICS
THE FIELD, MAPS
AIRSOFT RULES AND SAFETY
UNITS, PLAYER COMMAND, NATO AND WARSAW UNITS
Units, Player Command Structure, Special Forces/Airborne Unit Rules.
Inspired by the mechanics of the world’s largest paintball game, Oklahoma D-Day, Wargame Oklahoma will feature a unit structure for each side. Units represent real-world divisions that were deployed to the area during the Cold War. While each unit represents a division, units will act more as platoon-sized element of 20-60 people for the event. Each unit will have a specialty such as infantry, special forces, or armor. Also, units will have a deployment location at game on that is determined by the game staff and player commanders during the pre-planning for the event. Each unit will have a designated camping location that players are encouraged to camp around in order to maintain unit cohesion and bolster building a game-community. We ask that the players try to adhere to camo guidelines for each side to help designate friend from foe. If for whatever reason you cannot comply with the camo guidelines, or if you are a walk-on player, your arm will be marked to designate your faction. Generally, NATO will wear GREEN base camos, and WARSAW will wear TAN base camos. At the bare minimum, players need at least a shirt in the color of their faction.
Player Command Structure
Along with units, Wargame Oklahoma will feature a player-driven command structure. Meaning, each side will have commanders/officers for each division as well as a command staff for each side that oversees planning/command operations for the event. While players will technically have a “rank” within the game, these positions serve only to help organize the sides, keep players safe and informed, and add an additional level of fun to the event. Players are not REQUIRED to follow any orders you issue if you are a commander, and while you have a say in game-play decisions on the field and during pre-planning, your primary function as an officer is to ensure the players under your command are SAFE, INFORMED, and having FUN.
Commanders will be assigned by DDAP staff. If you’re a regular to the D-Day Park facility for other airsoft or paintball events, you will have priority over newcomers if you apply for these positions. You can see a list of available commander slots under the unit listings for each faction below.
If you are interested in becoming a side commander, unit commander, or officer of any kind, please tell us a little about yourself via email! You can reach us at: email@example.com
Special Forces Units
Only certain units during the event will be classified as “SF”. Any unit designated as an “SF” unit has a strict 16+ age limit due to the nature of the objectives tasked to SF units. Current SF units include the 82nd AB and the 680th Special Infantry (SPETSNAZ). Some units may be classified as multiple designations such as the 82nd AB being both “Airborne” and “Special Forces”. When an SF player is eliminated behind enemy lines, they must return to a DZ in their faction’s territory.
Airborne/Air-mobile units are units who make extensive use of helicopters or aircraft. During the game, each side will get a limited number of “drops” which allow the force commander to deploy their airborne/air-mobile assets anywhere on the battlefield via truck, vehicle, or by foot with the supervision of field staff. Current airborne/air-mobile units include 901st Airmobile Brigade VDV and the 82nd Airborne. When an airborne/air-mobile player is eliminated behind enemy lines, they must return to a DZ in their faction’s territory.
For Wargame Oklahoma 2018, NATO will be playing primarily as a defensive faction. NATO units will be deployed across West Germany to defend strategic locations against a possible WARSAW invasion. More units will become available as pre-registration grows and you can change your unit at any time prior to the event. Walk on players may not have a choice in which faction they play on so PRE-REGISTER. We ask that anyone playing for the NATO faction please try to wear any GREEN BASE CAMOS to designate themselves from WARSAW. If you cannot for whatever reason comply with said guidelines, or are a walk-on player, your arm will be marked with either red or blue tape to designate your allegiance. CLICK HERE TO SEE NATO CAMO EXAMPLES
HEADQUARTERS VII CORPS
NATO FACTION HEADQUARTERS
FACTION CO: Richard Carter
FACTION XO: Clark Harvell
These are the designated persons who will be acting as overall commanders for the NATO faction.
1st Infantry Division
CO: Roger “Gunny” Hyatt
The 1st Infantry Division is the primary infantry force of the NATO faction for this event. Meaning, this unit will see constant action as a front line unit, holding off the Warsaw advance from game on to game end.
TENTATIVE UNIT CAP: 60 PLAYERS
Airborne Division/Special Forces Unit
CO: Travis Posey of Reactive Armory.
XO: Charlie Gaylord
During the Cold War, the 82nd Airborne Division was kept in reserve by NATO as a quick reaction force, able to deploy anywhere a Communist threat materialized. The 82nd acts as a NATO quick reaction unit at game on, and can be force deployed via transport behind WARSAW lines once the WARSAW Pact has initiated contact and crossed into Western Germany. For game balance and because of the nature of some of the special missions the game directors will call upon the 82nd to complete, you must be 16 years of age or older to join this unit.
TENTATIVE UNIT CAP: 30 PLAYERS
4th Canadian Combat Engineers
CO: Tyler Garrison
The 4th Canadian Combat Engineers are a special unit of the NATO faction in that they are the only persons on the field who may repair secondary objectives, faction bases/support locations, and bridges. They are also able to deploy special items such as minefields.
TENTATIVE UNIT CAP: 15 PLAYERS
1st Armored Division
Any and all tankers/tanks wishing to play for the NATO faction are to sign up under this unit designation.
For Wargame Oklahoma 2018, WARSAW will be playing primarily as an offensive faction. WARSAW forces stage across the border in Czechoslovakia in preparation to invade West Germany. WARSAW forces get to choose when to initiate the invasion between 0900-0945. More units will become available as pre-registration grows and you can change your unit at any time prior to the event. Walk on players may not have a choice in which faction they play on so PRE-REGISTER. We ask that anyone playing for the WARSAW faction please wear any TAN BASE CAMOS to designate themselves from NATO players. If you cannot for whatever reason comply with said guidelines, or are a walk-on player, your arm will be marked with either red or blue tape to designate your allegiance. Click here to see the camo-guidelines.
HEADQUARTERS ARMY GROUP CENTER
WARSAW FACTION HEADQUARTERS
FACTION CO: Jacob Steele of the OKC Jaeger Rifle Corps (firstname.lastname@example.org)
FACTION XO: AVAILABLE (CONTACT DDAYPARKAIRSOFT@GMAIL.COM)
These are the designated persons who will be acting as overall commanders for the WARSAW faction.
18th Guards Rifle Division
CO: Ian “Moose” Austin of Stillwater Airsoft
XO: Dennie Sexton
The 18th Guards are the WARSAW Pact’s primary infantry unit, and is likely to be one of the first units to see action during the operation, and will see heavy fighting throughout the entirety of the event.
Tentative Player Cap: 80
901st Airmobile Battalion VDV
CO: Carl “Battleborne” Lindell
XO: Dalton Gilliam
The 901st Airmobile Battalion is the WARSAW Pact’s primary airborne unit. Making use of transport aircraft (army transport trucks), the 901st deploy deep behind enemy lines through multiple airdrops throughout the day in order to harass NATO supply routes and objectives.
Tentative Player Cap: 40
680th Special Infantry Regiment (SPETSNAZ)
CO: Gus “Gumble” Dossey of the OKC Jaegers
XO: Kaeleb “Moses” Folmar OKC Jaegers
The 680th Special Infantry Regiment performs high-stakes special tasks, completes special field missions, and performs reconnaissance tasks for the WARSAW Pact. Due to the nature of the special objectives given to this unit, you must be 16 years of age or older to sign up for this unit.
Tentative Player Cap: 40
31st Guards Tank Division
All WARSAW tanks and tankers will sign up under this unit designation.
WARGAME OKLAHOMA MECHANICS
Wargame Oklahoma Mechanics
Wargame Oklahoma has been designed to emulate a large scale wargame centered around a Cold War invasion scenario known as “Seven Days to the River Rhine”. Seven Days to the River Rhine was a 1979 WARSAW battle plan that outlined engaging NATO in a seven day conventional and nuclear war with their ultimate goal being the seizure of West Germany and the capitulation of the Western Powers. As such, the factions have been designed with the historical strengths and weaknesses of NATO and WARSAW at that time in mind. Additionally, each faction will have secret sets of orders and documents that only the high-command will have access to and D-Day Adventure Park will issue various types of OPERATION ORDERS throughout the year to the command staff and players on each side so that they can prepare their battle-plans for the operation. Anything is fair game during the planning phase of the event, and sides are encouraged to utilize conference calls, attend field meetings, and even spread misinformation to their enemy in the weeks leading up to the game.
Generally, NATO will be the defensive faction for this operation and the high-command of this side will have access to hourly “support cards” that are generated by certain objectives that they control during the game. For example, holding an airbase will allot their side an amount of airstrikes which the commanders can deploy as long as NATO holds that airbase. Full examples of supports and objectives for each side will be listed below.
WARSAW, however, will be the offensive faction for this operation and their high-command will have access to a large stock-pile of “support cards” at game on that they may deploy during the game instead of infrastructure that “generates” a smaller amount of support for them every hour. There will be less restriction on the amount of support that the WARSAW commanders can deploy, however, once WARSAW has used up all their support items, the faction is out of support and cannot regain their support material.
Everything you need to know about the game-mechanics can be found below.
D-Day Adventure Park is the largest playing field in the world. The field features over 600 acres of field to play on filled with mock cities, towns, downed aircraft, trench networks, bunkers, pillboxes, bridges and more. Because of the nature of the terrain, we ask that all players wear ankle supporting footwear when taking the field. Additionally, we also ask that all players have water on their person at all times. Below are two different variants of the D-Day field map.
Wargame Oklahoma: Seven Days to the River Rhine is a large scale airsoft scenario with a lot of players and moving pieces involved so it is crucial that all participants read and understand the rules for their safety and the safety of others. One thing to remember is, while any side can win with any strategy they employ, in the end the operation is for fun. While realism is a top-priority that doesn’t change the fact that this is a game.
Read the entirety of the selection below and take the 2018 safety quiz when it becomes available. When the quiz becomes available and once you’ve completed the quiz, print off your certificate of completion and bring it with you when you check-in for the event. Those who have not completed the safety quiz must sit through a pre-game orientation. If a person is running late and has to sit through the orientation because they didn’t take the quiz it could cut into their play time as the game begins at 0900 hours
- Do not lose your player ID or facility bracelet.
- Once chronographed, your player ID tag will be punched to indicate you are ready to roll. (Marksmen have exceptions to these rules)
- No alcohol or drug use on the playing field at any-time. Any player who seems intoxicated will be ejected from the game.
- No weapons, knives, wire, or rope are allowed on the field.
- No chronographing tools are allowed on the playing field. Chronographing must be done at registration prior to entering the field.
- Firing is not allowed anywhere except on the field or at a chronographing station. Do not purposefully engage ref-staff, transportation vehicles, press, or wildlife or you will be ejected.
- Absolutely no racism or insulting behavior is allowed (foul language, slurs, violence). We expect all players to act mature and to remember that you are fake soldiers in fake armies in a fake battle and that it is just a game.
- No physical contact is allowed between players with the exception of mercy-tags.
- Laser sights are not allowed.
- Event is COLD SMOKE only. You may bring your own COLD SMOKE. We will also be selling smoke in the vendor area for participants to use.
- The word of the game-staff is final. If you argue with a ref, you will be ejected.
- Do not vandalize the field or make unapproved modifications.
- Do not climb trees, or on top of buildings or bunkers that do not allow for rooftop access.
- Chronographing is strictly enforced and will be checked while in play. If your airsoft gun shoots above 400FPS you must adhere to the 100 foot minimum engagement distance and other rules outlined in Marksmen Rules.
- This is a LOW/MID-CAP MAG only event. Further rules on mag/ammo restrictions will be added in a complete rule packet closer to the event.
- Eye protection is MANDATORY for any persons on the field at any time. You must have SEALING ASTM goggle systems designed for either airsoft or paintball. If you are under the age of 18 you are required to wear some form of face-protection in addition to your goggles while on the field such as a scarf, shemagah, or simply a paintball mask. Mesh goggle systems are not allowed.
All participants must read and understand the following rules and regulations. In addition to understanding the rules all participants are required to fill out a liability release waiver at the time of check-in or online. Persons who have not filled out the liability waiver or who haven’t completed rules orientation will not be allowed to participate in the event in any capacity.
D-Day Adventure Park has over 100 acres of camping grounds, bathroom and shower facilities, RV spots, and vendor buildings for our customers to enjoy. During the event, there will be designated camping areas for both NATO and WARSAW. Camping with your side/unit is not mandatory however it is highly advised as it helps you stay with your unit and to make new friends during the event. The camping area will have a community firepit to be used as a hangout area. Also, we will be having a player-party Saturday night that is open to all. The player-party is a D-Day Adventure Park tradition and a place for you to make new friends, see old friends, and meet the staff. There will be music, prizes, and more. Specific camping/facility rules are listed below.
- Behaviour: Respect your fellow participant, the facility, and the staff. Please do not litter. There will be a designated trash pickup area in each camp area as well as numerous trash-cans scattered about. Do not throw glass bottles or trash of any kind into your campfire. We work really hard to groom the field and broken glass is a major hazard. Please be mindful of the volume of your music and your generators and respect when your neighbors are trying to sleep. Do not enter another person’s campsite without being expressly invited.
- Alcohol: Alcohol is only allowed within your campsite and at the player party. Do not bring alcoholic beverages into the vendor area or onto the field. Do not provide alcohol to minors. During the duration of the event, your campsite is your private property, and we will respect that as long as you do not cause problems for your fellow player or for the facility.
- Drugs: Any and all illicit drugs/substances are expressly forbidden. If you are caught under the influence or in possession of an illicit substance you may be ejected at the discretion of the organizer.
- Theft/Violence: If you steal or act violently at our event you will go to jail. Period.
- Campfires: Campfires are allowed with METAL FIRE RINGS ONLY as long as there is not a burn ban in effect. Please do not bring firewood from your home, as it could carry diseases/pests that could harm our facility’s tree life. There will be multiple fire-rings available for use by campers on site.
- Prohibited items/Pets: Do not bring firearms, weapons, pyrotechnics, fireworks, explosives, or swords onto the premises or onto the playing field. Firearms are absolutely not allowed. Period. Pets are not allowed.
You ARE NOT REQUIRED TO HAVE PERIOD CORRECT UNIFORMS for this event, however, this is a GREEN vs TAN event. At the bare minimum, players must have a top in the color pattern of their faction. Additionally, because often a players head is the only thing thing that is seen of them, any player head-gear (helmets, hats, etc) must be in the faction color pattern as well. Come with what gear you have, and the only thing we’ll ask of you is that NATO PLAYERS use GREEN BASED CAMOS and WARSAW PLAYERS use TAN BASED CAMOS.